When the feature for "Native Audio out" is enabled videos no longer pause ...
Using "Fill Data Table from CSV File" node in packaged project crashes instantly. User acknowledges that they are misusing this node and requests that limitations are documented. (Editor only Tool ...
If you call the "GetCameraImage" function rapidly ~10 times, it causes the ARKit camera feed to stop updating. Waiting for awhile or tapping some more seems to bring it back. Tested on macOS H ...
The editor crashes when adding an actor to the level that contains a widget component (the class has to have been set (if the class is set to none the crash will not occur)) and the setting "Support ...
Sequencer Sub Sequence cannot play back from Master Sequence, when the Property Time Scale is set to numbers under "1.0" ...
By default, the local motion controller would move remote player's motion controllers as well. Add the following to the beginning of the tick function in the MotionControllerPawn blueprint makes it ...
When the game window is set to be windowed and maximized, setting a console variable changes the window's state from being maximized to its default size. This is a regression as it is working as e ...
Placing a FunctionalTest Blueprint into a level that contains a landscape component and a sub-level that also contains a landscape component results in a crash when PIE is started. This only occurs ...
Confirmed in Main 4.22 @ CL 4586854 in 4.21 Alpha looks to be about 1 pixel larger than other channels in certain parts of the texture "The issue is not improved by changing compression settin ...
Setting "Keep State" for an animation in sequencer makes the sequence behave differently in Sequencer and in Play Mode. The animations appear to be blending together instead of having normal transit ...