Dedicated server crashes when running a multi-process game in standalone with the Code Editor plugin enabled

Tools - Jan 17, 2019

Attempting to run a standalone server and client using different processes will crash if the Code Editor plugin is enabled. ...

Project no longer builds when .cc file is included in the project

DevTools - Jan 15, 2019

Including files with a .cc extension instead of .cpp in a code project used to build fine in Visual Studio. This is no longer the case in 4.21.2. The error message that results indicates that only C ...

Retargeting an Animation to a Skeleton with a Virtual Bone causes the Engine to crash

Anim - Animation - Jan 14, 2019

This crash occurs when trying to retarget an animation onto another skeleton with a retargeting rig that references a virtual bone. This issue could be similar to UE-37781 This issue was reported ...

Dragging & Dropping Asset from Content Browser -> Blueprint Node has wrong Drag/Drop Icon

Gameplay - Blueprint Editor - Jan 14, 2019

This appears to be an issue with all asset types, not specific to materials. Data Tables, Level Sequences, etc. Image shows the "No" cursor that shows up when attempting the drag/drop. This should ...

Android Packaging fails if SDK path set in Project Settings contains a space

Platform - Mobile - Jan 11, 2019

Attempting to package for Android when your SDK settings are pointing to a directory that contains spaces results in a failure. This can be worked around by moving the NVPACK folder and its contents ...

Problem in deleting multiple node objects in Animation Sequence

Anim - Animation - Jan 10, 2019

From what I could see this is different than JIRA issue UE-13045. All the selected nodes information seem correct until the NodeObject->Delete(Sequence) in SAnimNotifyPanel::DeleteSelectedNodeObjec ...

Session frontend screen comparison tool not showing screenshots.

Automation - Jan 9, 2019

The Session Frontend Screen Comparison tool does not appear to be showing and screenshots taken from the Editor. ...

Hot Reload fails if a project and Engine are placed next to each other in the same root folder that has the same name as the project

Core - Hot Reload - Jan 8, 2019

Hot Reload does not work if a project and the Engine that project is associated with are placed next to each other in the same root folder that shares the same name as the project. During the Hot Re ...

Packaged C++ Project Fatal Error on Startup When Spawning Niagara System Via a Character Blueprint

Tools - Niagara - Jan 7, 2019

Using the system blueprint node in the character blueprint will cause the packaged game to give a fatal error when running the executable. This only occurs when in a C++ project. Found in 4.20 CL# ...

Splash Screen disappears too quickly on Mobile resulting in a long black screen before game starts

Platform - Mobile - Jan 7, 2019

A user has reported that the Splash screen for Mobile games does not last as long as it did in previous versions, resulting a longer black screen before the initial map loads. Regression?: Yes This ...