Dragging & Dropping Asset from Content Browser -> Blueprint Node has wrong Drag/Drop Icon

Gameplay - Blueprint Editor - Jan 14, 2019

This appears to be an issue with all asset types, not specific to materials. Data Tables, Level Sequences, etc. Image shows the "No" cursor that shows up when attempting the drag/drop. This should ...

Showing black screen when drawing Distortion and DOF on Android

Platform - Mobile - Jan 13, 2019

MyProject12.7z[Image Removed]I think it is because that the "bOnChipSunMask " is false as Distortion activated (MobileShadingRenderer.cpp line 378),  the "UseFetch" is true as the Android device sup ...

[CrashReport] UE4Editor-CoreUObject!UObject::IsSelected() [obj.cpp:1149]

Rendering - Jan 12, 2019

Generated from CrashReporter ...

Android Packaging fails if SDK path set in Project Settings contains a space

Platform - Mobile - Jan 11, 2019

Attempting to package for Android when your SDK settings are pointing to a directory that contains spaces results in a failure. This can be worked around by moving the NVPACK folder and its contents ...

Moving Widgets once produces multiple "Animatable Property Changed" Undo Transactions

Tools - UMG - Jan 10, 2019

Moving Widgets produces multiple "Animatable Property Changed" Undo Transactions that appear to do nothing Similar to UE-63404 Also occurs in //UE4/Main at CL 4702542 ...

Hot Reload fails if a project and Engine are placed next to each other in the same root folder that has the same name as the project

Core - Hot Reload - Jan 8, 2019

Hot Reload does not work if a project and the Engine that project is associated with are placed next to each other in the same root folder that shares the same name as the project. During the Hot Re ...

Packaged C++ Project Fatal Error on Startup When Spawning Niagara System Via a Character Blueprint

Rendering - Niagara - Jan 7, 2019

Using the system blueprint node in the character blueprint will cause the packaged game to give a fatal error when running the executable. This only occurs when in a C++ project. Found in 4.20 CL# ...

Editing Lighting Intensity Field Value Fails

Tools - Jan 7, 2019

You cannot change the intensity by just adding/changing numbers. You have to completely retype the entire value. Found in 4.21 CL# 4613538 and 4.22 CL# 4681912 ...

Mouse-wheel zoom logic seems incorrect in UI Designer

Tools - UMG - Jan 7, 2019

When using the mouse wheel to zoom the Designer view, the behavior is not intuitive. (ZoomLogicDesigner.gif) in the Designer view, place the mouse near the top left corner. Use the mouse wheel to ...

PhysX XboxOne compiler flags inconsistency

Physics - Jan 7, 2019

https://udn.unrealengine.com/questions/353975/physx-xboxone-compiler-flags.html I found an error in the CMakeList.txt file used to compile XboxOne PhysX library (3.4). The compiler flag declared at ...