Bulk Edit via Property Matrix gets disconnects from blueprints after BP compile

Tools - Jan 30, 2019

"If you ever compile a Blueprint that you have opened in the Property Matrix, it will lose its connection and variables you change in the blueprint won't be reflected in the Matrix and vice versa le ...

Editor ClickLocation does not respect AllowSelectTranslucent

Tools - Feb 15, 2019

With AllowSelectTranslucent off, translucent objects are expected to have no effect on the selection process, however the editor's click location continues to reflect their impact. ...

Reimport skeletalmesh do not keep the AssetUserData

UE - Editor - Content Pipeline - Import and Export - Feb 19, 2019

Incorrect number of parameters in empty Shipping version of the DrawDebugString() function signature

UE - Foundation - Core - Mar 26, 2019

The DrawDebugString() function has to versions. One is the actual function to display a string of debug text in non-Shipping builds, and the other is an empty function that is used in Shipping build ...

Array index out of range with StopTree

UE - AI - Mar 26, 2019

Crashes when exiting PIE while executing multiple async tasks. By explicitly executing EndTask and FinishAbort of RecieveAbort, this caused by performing out-of-range in array access to InstanceStac ...

Crash in RecreateClothingActors() when using MasterPoseComponent

UE - Simulation - Physics - Character - Mar 27, 2019

As part of RecreateClothingActors(), the master pose component is not checked for a valid mesh and therefore when TransformComponent->GetComponentSpaceTransforms() is indexed into, crashes can occur ...

SubLevels can't be loaded after "Build Geometry"

UE - World Creation - Worldbuilding Tools - World Composition - Mar 28, 2019

It relates to CL 4433780. ...