[CrashReport] UE4Editor-CoreUObject!UObject::SetLinker(FLinkerLoad *,int,bool) [UObjectLinker.cpp:107]

Core - May 13, 2019

Comment from user in crash group:I updated unreal engine to 4.22.1 and changed the project version from 4.21.2 to 4.22.1 and now it crash whenever i open a map Generated from CrashReporter ...

Spawned Actors do not appear in World Outliner

Tools - May 11, 2019

Spawning actors from a Blueprint via the SpawnActorFromClass function at runtime does not cause the World Outliner to update. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 64 ...

Grouped meshes appear to rotate when used in streaming levels

Tools - World Composition - May 10, 2019

Grouped meshes appear to rotate when used in streaming levels. If the parent of the group has a rotation, it appears to pass this on to the rest of the group after the meshes are streamed in. As a n ...

Crash: Nativized AnimBP instances can assert on load in a cooked build with async loading enabled.

Gameplay - Blueprint - May 9, 2019

This is a regression that was introduced alongside a memory optimization for Animation Blueprint assets. Suggested workarounds:Disable "Async Loading Thread Enabled" ORDisable Blueprint nativizati ...

HISM Component not Rendering in Packaged Game using Shipping Configuration

Tools - Foliage - May 7, 2019

HISM Component not rendering in a packaged game using Shipping configuration.  Working as expected in 4.21 CL# 4753647 Found in 4.22 CL# 6063286 and 4.23 CL# 6317373 ...

SetPhysMaterialOverride does not work properly when using Weld Simulated Bodies enabled AttachToComponent func

Physics - May 7, 2019

When using Weld Simulated Bodies enabled AttachToComponent func, the child Primitive Component's BodyIstance ActorHandle is released. As a result, in BodyInstance.cpp, the judgment of FPhysicsComman ...

GetTeamAttitudeTowards is called before AI Controller can spawn and gets a null value

Gameplay - AI - May 6, 2019

Licensee is experiencing an issue where GetTeamAttitude is being called before the AI Controller's Construction event. This results in the warning "GetTeamAttitudeTowards - Pawn is null!" being outp ...

Flipbook rendering distortion when adding local offset to Capsule Component.

Rendering - May 6, 2019

Adding local offset to Paper Flipbook in UE.4.22 results in rendering distortion. ...

Dropping a packet containing an initial replication for a Custom Delta Property breaks replication

Networking - May 6, 2019

Custom Delta Property NAK handling is done via Custom Delta Base States. Whenever we replicate a CDP, we have the implementing code return a Custom Delta Base State. However, before a CDP is ever re ...