[CrashReport] UE4Editor_D3D11RHI!FD3D11DynamicRHI::GetQueryData() [d3d11query.cpp:111]

Rendering - Apr 12, 2018

One comment from user in crash group:checking out using source control 107 bool bGPUAlive = GDynamicRHI->CheckGpuHeartbeat(); 108 if (!bGPUAlive) 109 { 110 ***** ...

Physics values uneditable in instances of placed Actors

Physics - Apr 11, 2018

Most physics options are not editable in placed instances of a Static Mesh with an Actor Parent. ...

Media textures are over saturated on ES31

Platform - Mobile - Apr 4, 2018

This looks like the same issue as UE-51465, but for ES31 (that was originally reported on ES2 and likely ES31 was not tested) So far this has only been tested on Android. It didn't occur on Androi ...

DataTable CSV export; First member of Array not exported if set to default value

Gameplay - Blueprint Editor - Mar 26, 2018

When using a struct as a type for TArray and first element of the array has first member variable of the struct set to default, it is not exported to *.csv ...

DeferredDecal has rendering issue on iphone

Platform - Mobile - Mar 9, 2018

I uploaded a test project. The issue can be reproduced at Iphone8(IOS 11) and Iphone6s(IOS 10.3.2). ...

Add material node or function to easily support AR passthrough camera

Virtual Reality - Feb 5, 2018

See the UDN link. This is currently possible with some material work, but should be made more robust to automatically look up the passtrough texture resolution and to deal with apps deployed in por ...

Linux crash upon opening maps in Soul: City content pack

Rendering - Jan 29, 2018

Opening the maps from the Soul: City asset pack on Linux causes a crash. This seems to be rendering related. It was originally reported as a Vulkan specific issue but we've reproduced it without Vul ...

Tessellation not working properly on Vulkan

Rendering - Jan 25, 2018

When a user launches content examples with -vulkan tessellation will not be working. Everything tessellated will appear as if it has no tessellation. This issue is also occurring in 4.18 ...

Morph Target Sets to Zero When Transitioning From 1 to -1 Causing Flickering

Anim - Jan 16, 2018

-Morph target cycles through all values instead of only alternating between 1 and -1 -Couldn't reproduce in 4.17 -attached a test morph target asset Link to example video from user: [Link Removed] ...

BindWidget meta tag throws error on compile if the bound widget is inherited

Tools - UMG - Jan 15, 2018

The BindWidget meta specifier allows us to bind a native widget pointer to a widget added to the hierarchy of a UserWidget in the widget editor. However, it appears to only search for a matching wid ...