[CrashReport] Crash CheckForWorldGCLeaks() - EditorDestroyWorld()

Tools - Sep 8, 2017

This is a somewhat common but longstanding Mac crash that has affected users since at least 4.13. Recently in 4.17.1, the crashes are all occurring in various ARKit projects User DescriptionsI add ...

[CrashReport] Couldn't find Shader TShadowDepthVSVertexShadowDepth_OutputDepthPositionOnly

Rendering - Sep 7, 2017

This is a common crash that has occurred since at least 4.16. The one user comment mentions a plugin, but many of the crashes occur on vanilla builds. User DescriptionsVaTexAltlas plugin enabled i ...

[CrashReport] UE4Editor_Landscape!ULandscapeInfo::RegisterActor() [landscape.cpp:1882]

Tools - Landscape - Aug 28, 2017

This is a common crash coming out of the 4.17 release. User Descriptionstrying to delete landscape related stuff A similar callstack was seen in an older issue, UE-34890. Source Context 1872 ...

Color and Opacity animation option does not play for Button component

Tools - UMG - Aug 25, 2017

Color and Opacity animation option does not play for Button component, this occurs both in the Widget editor and during play. This issue is not a regression Versions Tested: 4.16.3 - CL: 3561208 - ...

Blueprint Diff tool fails to find nodes deleted from an Anim BP and also shows the incorrect State Machine rule

Gameplay - Blueprint - Aug 24, 2017

When using the Blueprint Diff tool to diff an Animation Blueprint, it fails to find nodes that have been deleted from a State Machine rule. It also fails to show the correct State Machine rule when ...

[CrashReport] UE4Editor_Engine!FShaderCompilingManager::LaunchWorker() [shadercompiler.cpp:1573]

Rendering - Aug 21, 2017

This is a common and longstanding crash that has occurred since at least 4.9. The issue appears to be due to missing ShaderCompileWorker.exe in binaries, but many of these crashes occur in the vani ...

Object type variable isn't accepted by Construct Object node

Gameplay - Blueprint - Aug 15, 2017

REGRESSION: Technically a regression from 4.16 Object variables aren't accepted by Construct Object class, even if the value is set to an Object blueprint. The following error is generated:Cannot ...

Debug filter UI does not updated immediately when selecting a different actor instance

Gameplay - Blueprint Editor - Aug 3, 2017

In the blueprint editor, the Debug Filter UI does not updated immediately when the user selects other actor instances in the level. This can result in the wrong instance being listed as "(Selected) ...

[CrashReport] Fatal error: Couldn't find shader - FMaterial::GetShader()

Rendering - Jul 20, 2017

This is a common crash affecting users in 4.16. User DescriptionsTried to edit the VivePreController Meshtried to edit SM_Skysphere after shaders had finished compiling. For no other reason than th ...

[CrashReport] Access violation - FLandscapeEditDataInterface::SetAlphaData()

Tools - Landscape - Jul 19, 2017

This is a common crash affecting users in 4.15 and 4.16. This callstack was previously linked to UE-35709, but that had a specific repro case that was fixed in 4.14. Users are not providing descri ...