Preview Rendering Levels Do Not Display Supported Optimization Viewmodes in Viewport Dropdown

Platform - Mobile - Apr 2, 2019

When attempting to set an optimization viewmode while using a Preview Rendering Level other than Shader Model 5, the Optimization Viewmodes dropdown is missing all of its options and instead display ...

Actor to Track gets broken on Sequence saving when a keyframe is added

Sequencer - Apr 2, 2019

When using Actor to Lookat and adding a keyframe to the track, the references are lost to the selected Actor when saving the Sequence. This prevents the Sequence from being saved and generates a few ...

Interstitial Ads do not appear

Platform - Mobile - Apr 2, 2019

While Ad Mobs work with no issues on the Android, Interstitial Ads do not seem to work when called upon in Blueprint. Tested in 4.21.2 (CL- 4753647), 4.22 (CL - 5673098), 4.23 (CL - 5685256) ...

Editor on Mac can display progress bars on top of other application windows when the Editor is in the background

Tools - Apr 2, 2019

The Editor on Mac will display progress bars on top of other application windows when the Editor is in the background and does not currently have focus. This can interfere when attempting to do othe ...

Crash loading sublevel that had name changed when it is unloaded.

Tools - Apr 2, 2019

Updated name of sublevel leads to crash when it is about to be loaded. ...

Crash in scene capture UI

Rendering - Apr 2, 2019

https://udn.unrealengine.com/questions/491296/view.html ...

improved Android virtual keyboard does not display when Google VR plugin is enabled

Platform - Mobile - Apr 1, 2019

improved Android virtual keyboard does not display when Google VR plugin is enabled. When both the improved android virtual keyboard and the Google VR plugin is used, the virtual keyboard no longer ...

Actors with Niagara components don't wait for the system to finish before being auto destroyed

Rendering - Niagara - Mar 29, 2019

UNiagaraComponent does not override IsReadyForOwnerToAutoDestroy, so it always returns true. This gets checked every tick if an actor is set to auto destroy, so actors with Niagara Components do not ...

DDX and DDY no longer work properly close to the camera in 4.21 on Android in OpenGL ES 3.1

Platform - Mobile - Mar 29, 2019

DDX and DDY no longer work properly close to the camera in 4.21 on Android in OpenGL ES 3.1.  Worked in 4.20, no longer works in 4.21 or 4.22.  Originally reported as Oculus Quest specific, but repr ...

Delay Before Shot Warm Up introduces hitches

Sequencer - Mar 29, 2019

setting a Delay Before Shot Warm Up can introduce hitches when rendering out a series of frames. ...