Niagara Component is considered for GetActorBounds With "Only Colliding Components" Enabled

Tools - Niagara - Dec 27, 2018

Niagara Component is considered for GetActorBounds With "Only Colliding Components" Enabled. Found in 4.20 CL# 4369336, 4.21 CL# 4613538, 4.22 CL# 4666322 ...

Radial Force Breaks Locked Axes

Physics - Dec 24, 2018

Using radial force on an object that has its axes locked will force that object to move regardless of locked settings. ...

Collision Problems on Meshes with Collision Complexity Setting UseComplexAsSimple

Physics - Dec 20, 2018

Collision does not appear to work properly on a static mesh that is set up with UseComplexCollisionAsSimple. ...

Physics Asset ignoring Root Bone Rotation collision in Skeletal Mesh.

Physics - Dec 20, 2018

**Physics collision ignores Capsule Collision, When Skeletal mesh root bone orientation is rotated in the Z-Axis, resulting in unexpected collision behavior.   Screen shot has been attached to de ...

Playing video in the Editor's Media Player on a Mac results in a degradation in quality with some noticeable banding present

Platform - Mac - Dec 19, 2018

Playing a video on a Mac using the Editor's Media Player results in the video appearing to have had its data compressed, and with an apparent decrease in quality. In particular, there is noticeable ...

CircleDOF Creates Artifacts When Close to a Translucent Surface With an Object Behind It

Rendering - Dec 19, 2018

With CircleDOF enabled artifacts will occur when getting close to a translucent plane with an object behind it. This does not occur with any other DOF method or if "Render After DOF" is disabled in ...

Dynamic input scripts crash when removing IF node's Pin and recreating it

Tools - Niagara - Dec 19, 2018

This seems to happen with other NiagaraScript. According to Licensee, when this operation is done, it seems that the ID of the parameter is incorrect. ...

'Desktop User' is unable to see the laser pointer pointed by 'VR User'.

Tools - Studio - Content and Templates - Dec 19, 2018

Get Transform at Distance Along Spline does not work properly with Blueprint Nativization enabled if the Spline has multiple points

Gameplay - Blueprint - Dec 13, 2018

Using Get Transform at Distance Along Spline with a spline that has multiple points along with Blueprint Nativization causes the output of the node to become unpredictable. Regression? No This occ ...