Editor crashes when using Convolution Bloom executing High Resolution screenshot.

Rendering - Mar 25, 2019

I confirmed in UE4.21.2. I attached the project to reproducte the problem. ...

Pivot Offset Module does not respect on/off toggle

Rendering - Cascade - Mar 22, 2019

Toggling the Pivot Offset module in a Cascade Particle System has no effect on the particle system's position. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 5439949), 4.23 (C ...

ForceActorRelevantNextUpdate will only force an update on the first connection

Networking - Mar 21, 2019

The ForceActorRelevantNextUpdate will only trigger an update on the first connection in the list. Note that the ForceActorRelevantNextUpdate does not work on dynamic actors since their ActorChannel ...

Second player's screen does not render in Split Screen on Android

Platform - Mobile - Mar 21, 2019

The second player's screen in a Split Screen multiplayer session on Android does not render. It remains completely black. This was also an issue prior to 4.15 but was fixed with UE-35204. The fix ap ...

Functional Test won't start when placing a moving actor inside the level if setting Navigation Mesh's Runtime Generation to Dynamic

Gameplay - AI - Mar 21, 2019

User is trying to use the Functional Test class to construct some automated test cases. Whilst doing this they noticed that adding a BP_Actor (just a static mesh engine cube) that simply rotates (v ...

SpectatorScreenMode console commands do not update SpectatorScreenMode in VR Mode on Windows Mixed Reality

Virtual Reality - Mar 21, 2019

None of the Spectator Screen Mode commands are changing the active SpectatorScreenMode in VR Mode on Windows Mixed Reality headsets. This same setup modifies SpectatorScreenMode on Oculus, Vive, and ...

GetClosestPointOnCollision returning point on parent

Physics - Mar 21, 2019

GetClosestPointonCollision returns point on parent instead of welded child. From user: "The problem appears to be in PhysicsInterfacePhysX.cpp in GetSquaredDistanceToBody, line 2873. When UPrimit ...

Editor will freeze if anim composite has an animation with a notify and length of 0

Anim - Animation - Mar 21, 2019

An anim composite will freeze the editor if one of its animation segments has a a notify and a length of 0 or less. Debugging shows that the engine is stuck inside UAnimSequenceBase::GetAnimNotifies ...

Sun Position Calculator (CompassMesh) causes warning in packaged game due to being set to editor only

Engine - Content - Mar 20, 2019

When packaging a project that is using the Sun Position Calculator plugin the logs will be spammed with warnings (Warning: Accessed None trying to read property CompassMesh). This could be worked ar ...