Sprite size scale by velocity module has Solve forces and velocity as a post dependency

Rendering - Niagara - May 14, 2019

The size scaling should use the current frame's velocity, so this should happen after forces and velocities are solved. ...

Animation Blueprint with Shared Transition "marked" dirty

Anim - May 14, 2019

Animation Blueprints which contain a shared transition used to transition between two animation states will be marked as "dirty" every time the blueprint is compiled and re-opened. ...

[CrashReport] GPUCrash - exiting due to D3D device being lost - D3D Hung - AMD

Rendering - May 14, 2019

Separating UE-51650 into Nvidia and AMD tickets.This ticket will house AMD information Exported data on 5/14/2019 with following Query:1 Month Time FrameMajorVersion is 4.22.1Callstack Contains "Te ...

[CrashReport] GPUCrash - exiting due to D3D device being lost - D3D Hung - Nvidia

Rendering - May 14, 2019

Separating UE-51650 into Nvidia and AMD tickets.This ticket will house Nvidia information Exported data on 5/14/2019 with following Query:1 Month Time FrameMajorVersion is 4.22.1Callstack Contains ...

Broken Composite Decorator

Gameplay - AI - May 14, 2019

Reported by Square Enix on UDN, ...

Private lobbies cannot be invited to on Steam

Online - OSS - Steam - May 13, 2019

The old method doesn't work with private match invites as it doesn't have the right security permissions. It's still valid for dedicated servers. It also doesn't work properly with lobbies on VR eit ...

AndroidJavaMediaPlayer fails to compile for x64 architecture

Platform - Mobile - May 13, 2019

There is a compile error with AndroidJavaMediaPlayer.cpp which is only caught for the x64 architecture on Android. ...

Flickering / Color Shift in Right eye with Cascade Particle + Instanced Stereo

Rendering - Cascade - May 13, 2019

Flickering or shifted color will be seen in the Right Eye. User reports that moving the nodes from the material function to the base graph resolves the issue. Confirmed in 4.23 MAIN branch @ CL 6 ...

Fbx re-import material issue on LOD 1 and more

Tools - Import - May 13, 2019

When the material order of embedded fbx LOD change differently in LOD 0 and LOD 1, the LOD 1 is wrongly assign when re-importing. ...

Apple VoiceOver not compatible with UE

Platform - Mobile - May 13, 2019