Map Get Node Pins In Niagara Module Scripts Can't Search For Standard Data Types

Rendering - Niagara - Mar 16, 2020

This wasn't like this in 4.24 (see attached images). If you create a variable Engine.Owner.Position the search will find it however. Found in 4.25 Preview 2. Reproduced in 4.26 Main. ...

New VR-Basic level triggers Metal validation layer assertion

Platform - Mac - Mar 16, 2020

This was discovered externally and reported on UDN here: https://udn.unrealengine.com/questions/563268/mac-editor-crash-when-disable-ambient-occlusion.html ...

Adding a camera cut track through sequencer scripting does not set the movie scene's camera cut track

Tools - Sequencer - Mar 13, 2020

When adding a camera cut track through sequencer scripting there is no way to set the camera cut track on the movie scene, which is how the add track menu determines if a new one can be added. This ...

Enabling Anisotropic BRDF causes crash upon Editor restart

Rendering - Ray Tracing - Mar 13, 2020

Enabling the Anisotropic BRDF (beta) causes crash upon restarting the Editor. This was reported and tested in 4.25 Preview 2 (CL-12055273). This was reproduced in main 4.26 (CL-12161634). ...

Niagara Remove Pin Feature now deletes the variable completely from the Parameters Pane

Rendering - Niagara - Mar 12, 2020

This is a regression from 4.24.3 (CL-11590370). Removing a pin on a Niagara Module Script parameter will removed the variable as well. This was reported and tested in 4.25 Preview 2 (CL-12055273) ...

Landscape Tool crashes on Layer Import

Tools - Landscape - Mar 12, 2020

The heightmap and weightmaps were created using Terresculptor, and exported in the correct format. If you import everything except the layermaps, the landscape is generated and the layers can be pai ...

Creating multiple Scalar Parameter nodes with a different values will crash the editor

Tools - Material Editor - Mar 11, 2020

This is a regression from 4.24.3 CL 11590370 This was discovered when ad-hoc from home I ran into this by running this set up https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/HowTo/Cle ...

Dragging more than one Texture into the Material Editor causes a crash

Rendering - Mar 11, 2020

Importing two or more Textures into the Material Editor results in a crash. This is a regression from 4.24.3 (CL-11590370) as well. This was reported and tested in 4.25 Preview 2 (CL-12055273) and ...

Oculus Touch Menu Button Input Not Received When Set In Action Mapping

XR - Mar 9, 2020

The left menu button on Oculus Touch doesn't have it's input received when it is assigned to an action mapping. This looks like it stopped working after SteamVR was integrated into the engine. Foun ...

Crash when compiling Blueprint class based off C++ actor with a Niagara component that has a user color curve

Rendering - Niagara - Mar 6, 2020

When creating a blueprint class based on a C++ actor with a Niagara component, color curves will cause the editor to crash when compiling the blueprint. This will impact users creating their own cla ...