Crash in VisualizeComplexityPass

Rendering - Mar 5, 2020

Handheld AR On IPad Has Dark Contrast Issues And Constant Screen Tearing When Mobile HDR Is Disabled

XR - Mar 4, 2020

When MobileHDR is disabled in a packaged AR project for iOS there is a big constrast with the brightness in the image and constant screen tearing. This is happening specifically with images captured ...

Deferred decal does not display when running GTAO.

Rendering - Features Teams - Mar 4, 2020

Deferred decal does not appear if GTAO is enabled. ...

Changing the channel name inside of the channel mask parameter node results in crash

Tools - Material Editor - Mar 4, 2020

Changing the name of a channel inside of the channel mask parameter node results in a crash. ...

Crash when mousing over array parameter in Blueprint function graph while debugging

Gameplay - Blueprint Editor - Mar 3, 2020

Mousing over an array input inside a Blueprint function can lead to a crash. For this to occur, the first parameter of the function must be a User Defined Struct.  ...

Add to fbx importer an option to force "reset to fbx" behavior when doing automation reimport

Tools - Import - Mar 3, 2020

We want to have the possibility to force the "reset to fbx" conflict material behavior to automated fbx reimport. Not sure yet where to put the optionvisible in the fbx reimport dialoga per project ...

Deleting struct in Windows Explorer leaves dirty traces in BPs.

Gameplay - Blueprint - Mar 3, 2020

UND: https://udn.unrealengine.com/questions/559972/invalid-map-in-blueprint-unable-to-be-deleted-urge.html If you delete a struct in Windows Explorer manually, then open a project/BP, it will ask t ...

Rare assertion comes up when cooking if sequencer camera track has only additive transform track

Tools - Sequencer - Mar 2, 2020

If a camera track has only additive transform track, some functions return uninitialized F3DTransformTrackToken made by default constructor. It causes a rare assertion. Please take a look at F3DTra ...

Niagara Ribbon Facing Mode Custom Side Vector does not work correctly

Rendering - Niagara - Feb 28, 2020

The Custom Side Vector facing mode is no different than the Custom facing mode on Niagara ribbons. The linked UDN has more information on a potential cause, as well as a proposed fix. It looks like ...

Changing the engine quality settings will cause the editor to crash

Rendering - Feb 27, 2020

Changing the engine quality settings to low or medium will cause the editor to crash  This was tested in 4.24.3 @ CL 11590231 and doesn't occur, so this is marked as a regression.  Mac Environme ...