Instance components duplicated via the in world component editor are destroyed on level reload

Gameplay - Components - May 21, 2020

Instance components aren't flagged correctly and are removed on load as a result. ...

Light shaft settings are missing

Rendering - Features Teams - May 19, 2020

Public facing bug report came in describing that lights shafts were missing from all lights except directional. This issue does not seem to be occurring for 4.24 or 4.26. I was able to confirm that ...

Anim sequence in DLC leads to crash in IOS.

Platform - Mobile - May 19, 2020

DLC download is working as expected but opening a map with anim sequence which is located at DLC's pak file will lead to crash in iOS. ...

Child Actor Components jitter around in blueprint viewport when dragged

Gameplay - Components - May 18, 2020

REGRESSION: Does not occur in 4.24 Dragging a child actor component in the blueprint viewport results in it bouncing and jittering. ...

Set Playback End will cause a sequence's upper bound to be inclusive.

Tools - Sequencer - May 14, 2020

FSequencer::SetPlaybackEnd calls SetUpperBound which creates a TRangeBound with the default bounds type, so the end frame will be inclusive instead of exclusive. ...

Cannot access private member MarkPropertyDirtyFromRepIndex error when building a nativized blueprint with a replicated property

Networking - May 14, 2020

The following error occurs when building a project that has a replicated variable with the replication condition set to Skip Owner inside a nativized blueprint.UATHelper: Packaging (Windows (64-bit) ...