Camera grain fails to render on mobile previews and on devices.

Platform - Mobile - Aug 11, 2020

This was said to have been working in 4.24 Unsure currently when regression was If you use SM5 preview and play in mobile preview, it works as intended. ...

Modulated Shadow doesn't work

Platform - Mobile - Aug 7, 2020

4.22 is working On Mobile sometimes Modulated Shadow is useful for Cast custom color and value Shadows on Unlit objects(custom celshading for example) ...

Add Chunks button in asset audit tool does not function because of name compare problem

Tools - Content Browser - Aug 5, 2020

The Asset Audit window uses the content browser to display information about both real assets and fake assets like chunk definitions. When you hit the Add Chunks button, it adds several fake assets ...

Crash compiling a blueprint after changing a Text variable to String, while the Details panel are visible

Gameplay - Blueprint Editor - Jul 29, 2020

Crash occurs when the user changes a Text variable to a String while the Details panel is displaying its properties, and then compiling. Crash does not seem to occur if the Details are not visible. ...

Duplicating BP actors reset edited Variables to Default Value if Variables name start with Chinese Character

Core - Jul 29, 2020

Hints: It has no problem in 4.24, only happening in 4.25 It has no problem as long as the Variable name is contained with Alphabat(English characters) fully; or start with Alphabat(A_变量 is fine) ...

UE4Editor is crashing after user builds lighting

Rendering - Ray Tracing - Jul 22, 2020

Issue reported by user that they are experiencing consistent crashes in UE4Editor have building lighting. ...

Crash after setting material of Text Render actor to an instance of the default material

Rendering - Jul 15, 2020

Setting the material of Text Render to an instance of the default material then running as in Standalone results in a crash. ...

Crash in D3DX12Residency::Internal::RemoveEntryList when travelling level

Rendering - RHI - Jul 13, 2020

The engine may touch freed memory at D3DX12Residency::Internal::RemoveEntryList. The memory release operation that is causing the problem is in FD3D12DynamicHeapAllocator::AllocUploadResource(). If ...

Array property of a User Defined Struct is corrupted when additional properties are added to the struct

Core - Jul 1, 2020

Modifying a UserDefinedStruct can lead to data corruption in Blueprint array properties. ...