Essentially, this memory leak should be counted in the UI section, but it is counted in the SceneRender section.
This seems to be due to the behavior of MemStackAllocator and FixedSizeAllocator.
The following workaround solves this problem. (Probably not a suitable solution)
SceneRender section in stats keeps increasing
There's no existing public thread on this issue, so head over to AnswerHub just mention UE-97253 in the post.