The recent hotfix caused this workflow to begin crashing. User reports that it worked as intended in 4.25.2 (CL-13908680). We are unable to reproduce it in 4.24.3 (CL-11590370) either.
Crash is happening before callstack can be fully acquired.
This was reported and tested 4.25.3 (CL-13942748) and reproduced in Main 4.26 (CL-14141702)
Results: Editor Crashes
Expected: Unreal Engine should not crash. Earlier versions (versions before 4.25.2) properly handled the case.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-97294 in the post.