The recent hotfix caused this workflow to begin crashing. User reports that it worked as intended in 4.25.2 (CL-13908680). We are unable to reproduce it in 4.24.3 (CL-11590370) either.
Crash is happening before callstack can be fully acquired.
This was reported and tested 4.25.3 (CL-13942748) and reproduced in Main 4.26 (CL-14141702)
Results: Editor Crashes
Expected: Unreal Engine should not crash. Earlier versions (versions before 4.25.2) properly handled the case.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff ntdll ntdll nvwgf2umx nvwgf2umx nvwgf2umx nvwgf2umx nvwgf2umx nvwgf2umx nvwgf2umx nvwgf2umx kernel32 ntdll
Request a info about UE-127172 bug tracker
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-97294 in the post.
1 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.25.3, 4.26 |
Target Fix | 4.25.4 |
Created | Aug 20, 2020 |
---|---|
Resolved | Aug 20, 2020 |
Updated | Feb 16, 2021 |
7675 - Edstub207 |
7540 - Edstub207 |