Rendered landscape heights for ES31 doesn't match SM5 since engine version 4.25

Tools - Landscape - Jun 4, 2020

Switching between SM5 and ES31 views in the Editor shows some small variation in landscape heights. ES31 heights are stored in the vertex with some slight lossy compression so subtle variation can ...

Character rotations can diverge between clients and client/server briefly under packet loss and using bOrientRotationToMovement

Gameplay - Player Movement - Jun 4, 2020

At some points the rotations will diverge briefly while the client and server attempt to rotate to the orientation direction by going different directions about the rotation axis. ...

Switch on String does not respect Case Sensitive flag

Gameplay - Blueprint - Jun 2, 2020

Switch on String does not respect the Is Case Sensitive flag and will generate a compile error when there are two pins with the same name but different cases ...

Niagara Mesh Renderer's ParticleColor is not reflected in raytraced reflections

Rendering - Ray Tracing - Jun 2, 2020

Mesh's ParticleColor is not reflected in raytraced reflections Sprite Particles do not encounter this issue.  ...

Granular Synth stays silent since it cannot load the sound with Stream Caching enabled

Audio - Jun 1, 2020

Using Granular Synth with Stream Cache enabled, Granular Synth will stay silent since it cannot load the sound with Stream Caching turned on. This was reported and tested in 4.25 (CL-13144385). Thi ...

Cloth doesn't unbind when emptying the Mesh Clothing Assets array

Physics - Clothing - Jun 1, 2020

It looks like there's a hook missing to unbind the cloths before destruction of the array shown in the Clothing UI. ...

Typo in Tick Interval tooltip inside task blueprints

Gameplay - AI - May 28, 2020

The BTTask_BlueprintBase class has a type in the tooltip for Tick Interval: " /** If any of the Tick functions is implemented, how ofter should they be ticked.Values < 0 mean 'every tick'. */" ...