Water is new so I marked this not a regression This is worse in a Lake and River actors, Ocean kinda looks okay but also might need to be looked into ...
The rotate about axis material node appears to cause z-fighting in mesh particles if they are scaled in the simulation. ...
Compilations are failing on iOS, tvOS and Mac due to the following clang error: clang: error: unable to exectute command: posix_spawn failed: Argument list too long ...
In a normal detail panel, each element has its own SDetailSingleItemRow and are mostly uniformly sized with some exceptions of having a few bigger rows (i.e. asset pickers). However, these layers ar ...
Material Billboard Component skews when Camera's Aspect Ratio is changed, and varies in size with changes to the Camera's Field Of View. Reported in version 4.25.3 (CL-13942748) and tested in versi ...
Landscape splines are displaying their collision incorrectly. The collision is projected off the spline however this issue is purely visual. The collision itself still works as expected. This was t ...
Add support for distance field shadows on Single Layer Water shading model (report of it missing in Fortnite here: https://jira.it.epicgames.net/browse/FORT-217878) ...
UDebugSkelMeshComponent and PreviewInstance are lost current animation asset. There are 2 ways to fix below void UDebugSkelMeshComponent::InitAnim(bool bForceReinit) { // If we already have Pre ...
When attempting to run the attached Project submitted from UDN, it will crash on launch. If Vulkan support is disabled, the Project will run as expected on Quest. This issue DOES NOT appear to repro ...
If a client hitches while a server performs a seamless travel, the client will get multiple lines of logspam of these warnings:Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/ ...