Ensure and Assertion thrown while attempting to change Float value on a Sky Light using the Set Editor Property node

UE - Gameplay - Blueprint Editor - Apr 25, 2022

This is a regression. Assertion thrown while attempting to change a Float value on a Sky Light component using the Set Editor Property node. Different property values can trigger this assertion bes ...

Foliage Instance Static Meshes do not affect the Navmesh

UE - AI - Navigation - Apr 25, 2022

Foliage Instance Static Meshes do not affect the Navmesh. I tried changing the Custom Navigable Geometry to 'Yes' & 'Even if Not Collidable' but got the same results. Repro Rate: 4/4 Tested this i ...

Transformed convex collision generates wrong navmesh

UE - AI - Navigation - Apr 25, 2022

[Link Removed] The mesh in the repro project contains a transformed convex collision, which can be moved freely in the mesh editor, so the transform must be applied in following code block. (Also se ...

CollisionEvent and other events during ChaosCaching do not occur

UE - Simulation - Physics - Destruction - Apr 22, 2022

Geometry Collection Actors do not respond with the appropriate Actor nor Component for OnComponentHit events

UE - Simulation - Physics - Solver - Apr 22, 2022

Geometry Collection Actors do not respond with the appropriate Actor nor Component for OnComponentHit events. Upon placing a breakpoint after following the steps to reproduce, you can see that the O ...

Replicated Timelines Update runs once for Clients when you change its Play Rate

UE - Networking - Apr 22, 2022

See linked UDN for more info. This looks to be because of how OnRep_Timeline handles any changes to the component's FTimeline struct. If the timeline isn't playing, OnRep_Timeline will call SetPlayb ...

Distance Cull Fade Node on Material does not work with Skeletal Mesh

UE - Rendering - Materials/Shaders - Apr 22, 2022

The licensee reports that this issue is caused by the following code not performing a Buffer update. .\Engine\Source\Runtime\Renderer\Private\ShaderBaseClasses.cpp void FMeshMaterialShaderElementD ...

Custom Stencil does not display in UE5.0

UE - Editor - UI Systems - Apr 21, 2022

Notify selection in Persona breaks with custom windows display scaling

UE - Anim - Runtime - Apr 21, 2022

The notify panel in the animation editor doesn't currently support windows display scaling. If the user changes the display scale to something like 150% then selection of notifies is inaccurate. T ...

Setting the Take Recorder Panel's mode several times through scripting can cause the panel to become invalid

UE - Anim - Sequencer - Apr 21, 2022

The bug can be worked around by checking the Panel's mode before setting it. ...