Running a Screenshot Functional test, is causing an engine crash. By attaching a debugger to it, AScreenshotFunctionalTestBase::PrepareForScreenshot() is reached and GEngine->GameViewport is null, ...
Further Comments: Customer is using the deprecated ray traced mode. ...
When double click splines point tangent, the editor will crash. This issue related to [Link Removed], it didn't care about double-click case. Workaround: void FEditorViewportClient::ProcessDoubl ...
Currently, UBlueprintGeneratedClass::GetPreloadDependencies() is only inclusive of subobjects instanced via CreateDefaultSubobject(). We may need to broaden it to include RF_ArchetypeObject and/or ...
The path track does not play well with velocity, and seems to keep the velocity of the movement from the object's initial location and the start of the path. Baking the transform resolves the issue. ...
This issue can cause some workflow problems when a user is creating materials using texture objects, then decides to expose those objects as parameters. It can be worked around if the user is aware ...
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Subobject sorting is not stable in the Subobject editor, so the UX is bad if you are creating complex hierarchies because it's difficult to keep track of newly added or reordered components. ...