RayTracing Final Gather is not working in UE 5.1

UE - Graphics Features - Ray Tracing - Apr 12, 2023

Further Comments: Customer is using the deprecated ray traced mode. ...

Crash when double-clicking landscape editor splines point tangent

UE - LD & Modeling - Terrain - Landscape - Apr 11, 2023

When double click splines point tangent, the editor will crash.  This issue related to [Link Removed], it didn't care about double-click case. Workaround: void FEditorViewportClient::ProcessDoubl ...

BPGC GetPreloadDependencies() may be excluding non-DSO archetypes

UE - Gameplay - Blueprint - Apr 10, 2023

Currently, UBlueprintGeneratedClass::GetPreloadDependencies() is only inclusive of subobjects instanced via CreateDefaultSubobject(). We may need to broaden it to include RF_ArchetypeObject and/or ...

Sequencer Path tracks don't work well with physics/velocities

UE - Anim - Sequencer - Apr 4, 2023

The path track does not play well with velocity, and seems to keep the velocity of the movement from the object's initial location and the start of the path. Baking the transform resolves the issue. ...

Converting Texture Objects to Texture Object Parameters loses reference to texture

UE - Rendering Architecture - Materials - Apr 4, 2023

This issue can cause some workflow problems when a user is creating materials using texture objects, then decides to expose those objects as parameters. It can be worked around if the user is aware ...

MoviePipeline: EXR Output Format can't be added via C++

UE - Anim - Sequencer - MRQ - Apr 4, 2023

Landscape normals along the edge are incorrect (when using edit layers)

UE - LD & Modeling - Terrain - Landscape - Apr 4, 2023

[Image Removed] ...

Subobjects can change sorting order in Blueprint Subobject Editor

UE - Gameplay - Blueprint Editor - Apr 3, 2023

Subobject sorting is not stable in the Subobject editor, so the UX is bad if you are creating complex hierarchies because it's difficult to keep track of newly added or reordered components. ...

Crash when editing FRuntimeFloatCurve's curve from sequencer's edit key window

UE - Anim - Sequencer - Mar 31, 2023

Crash when editing a FRuntimeFloatCurve curve exposed through EventTrack or a self-made Struct from the sequencer key edit window. FRuntimeFloatCurve does not support Expose to Cinematic, so this m ...