Memory leak when rendering some meshes with ray tracing enabled

UE - Graphics Features - Jul 19, 2021

This memory leak seems to be caused by the TMemStackAllocator of FRayTracingMeshCommandOneFrameArray. Using the FDefaultAllocator for FRayTracingMeshCommandOneFrameArray works as a workaround. // ...

Crash when capturing attribute spreadsheet of Niagara GPU Particle with raytracing enabled

UE - Niagara - Jul 8, 2021

Also, NiagaraDebugger crashes the moment I enable GPU Particle Readback. ...

Metahuman eyes black on close up with ray traced skylight.

UE - Graphics Features - Lumen - Jun 17, 2021

Motion blur does not work with ray traced translucency enabled

UE - Graphics Features - Lumen - Jun 1, 2021

Spline mesh can not cast shadow when raytracing enabled.

UE - Graphics Features - Lumen - May 19, 2021

AllowCommandletRendering D3D12 device crash

UE - Graphics Features - May 10, 2021

Editor crashes when using decal material on Instanced Static Mesh with Raytracing

UE - Graphics Features - Lumen - Apr 8, 2021

This issue can occur when setting the Decal Material to Instanced Static Mesh in a Raytracing enabled project. (If there is a cache, it will not crash.) The cause is that DefaultDeferredDecalMateria ...

[Feature Request] Single Layer Water shader doesn't accept Realtime Raytracing Shadows

UE - Graphics Features - Lumen - Apr 1, 2021

This might be feature request? ...

Custom depth gets cleared for each eye in VR

UE - Platform - XR - Dec 19, 2020

From licensee: "Expected behavior (as seen in UE 4.25...also confirmed in 4.24):"[Image Removed] "Actual behavior in UE 4.26:"[Image Removed] Report from a licensee: In VR when using custom dep ...