Running a VR template packaged game with -nohmd results in an AudioDevice crash

UE - Platform - XR - Mar 18, 2021

Running a VR template project with -nohmd causes the packaged game to crash on launch. Running with just -vr doesn't result in a crash. Tested in //UE4/Release-4.25 @ CL 14469661 and did not encoun ...

Assertion failed occurs in VR when walking into water on QA-Waterworks map

UE - Graphics Features - Jan 20, 2021

Encountered a crash when testing shadows in QA-Waterworks map. I found an issue when walking into the water at the bottom for Example 2A, where it would crash upon entering the water. See screenshot ...

Scene Color node with UV input on a transparent material renders incorrectly in stereo

UE - Platform - XR - Jan 19, 2021

From Licensee: When we have Instanced Stereo enabled, all our materials that use Scene expression nodes (SceneDepth, SceneColor, etc...), render incorrectly in the right eye. It only happens to the ...

Custom depth gets cleared for each eye in VR

UE - Platform - XR - Dec 19, 2020

From licensee: "Expected behavior (as seen in UE 4.25...also confirmed in 4.24):"[Image Removed] "Actual behavior in UE 4.26:"[Image Removed] Report from a licensee: In VR when using custom dep ...

Crash when opening OculusVRDartsGame without oculus software installed

UE - Online - Oct 6, 2020

Several users have reported crashes when attempting to open the OculusVRDarts game we offer in our [Link Removed] Instead of allowing the engine to crash, we should handle this issue gracefully and ...

Multiplayer Preview in VR HMD input routed to all players

UE - Platform - XR - Sep 1, 2020

Multiplayer Preview in VR is not useful because HMD input is routed to all players. ...

Some developers reporting incorrect Preview in VR resolution for Steam VR

UE - Platform - XR - Aug 18, 2020

VR Preview Window is the wrong resolution, just showing the top left portion of the entire view. Somewhat similar symptoms to -[Link Removed]-, not exactly the same though.   This issue has not be ...

AutoLOD changes the static meshes LOD at different distances in VR Packages and Previews than in Editor

UE - Platform - XR - Jul 30, 2020

Packaged VR Projects and VR Previews change the LOD at a closer distance than in editor. ...

Launching a specific UDN Project with Vulkan Support enabled crashes launching on Quest

UE - Platform - XR - Jul 30, 2020

When attempting to run the attached Project submitted from UDN, it will crash on launch. If Vulkan support is disabled, the Project will run as expected on Quest. This issue DOES NOT appear to repro ...