Running a VR template project with -nohmd causes the packaged game to crash on launch. Running with just -vr doesn't result in a crash. Tested in //UE4/Release-4.25 @ CL 14469661 and did not encoun ...
Encountered a crash when testing shadows in QA-Waterworks map. I found an issue when walking into the water at the bottom for Example 2A, where it would crash upon entering the water. See screenshot ...
From Licensee: When we have Instanced Stereo enabled, all our materials that use Scene expression nodes (SceneDepth, SceneColor, etc...), render incorrectly in the right eye. It only happens to the ...
From licensee: "Expected behavior (as seen in UE 4.25...also confirmed in 4.24):"[Image Removed] "Actual behavior in UE 4.26:"[Image Removed] Report from a licensee: In VR when using custom dep ...
Several users have reported crashes when attempting to open the OculusVRDarts game we offer in our [Link Removed] Instead of allowing the engine to crash, we should handle this issue gracefully and ...
Multiplayer Preview in VR is not useful because HMD input is routed to all players. ...
VR Preview Window is the wrong resolution, just showing the top left portion of the entire view. Somewhat similar symptoms to -[Link Removed]-, not exactly the same though. This issue has not be ...
Packaged VR Projects and VR Previews change the LOD at a closer distance than in editor. ...
When attempting to run the attached Project submitted from UDN, it will crash on launch. If Vulkan support is disabled, the Project will run as expected on Quest. This issue DOES NOT appear to repro ...