When creating a class (of any kind i.e. an actor), when a collapsed graph is compiled the ref breaks when adding or renaming the graph.
Setup
1. Create any class, e.g. actor and create a function in it
2. Add a local variable or function input
a) Breaks when collapsed
1. Make a get or set node for it by dragging it from Local variables or by right click and searching for it
2. Collapse the created node and its ref breaks
b) Breaks when renamed
1. Create a collapsed graph
2. Add a local variable or function input in it
3. Rename the graph and all subject refs in it break
Expected: Reference to the variable is broken. Refreshing the node won't fix it. Instead, it needs to be removed and re-added manually.
Results: References shouldn't break
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
Teleporter in the Creative Hub is Locked and cannot be accessed
How do I change the rotation matrix of the camera by the direction of the vector?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-102701 in the post.
6 |
Component | UE - Gameplay - Blueprint Compiler |
---|---|
Affects Versions | 4.25.3, 4.26 |
Target Fix | 5.2 |
Created | Nov 6, 2020 |
---|---|
Resolved | Oct 3, 2022 |
Updated | Oct 28, 2022 |