Description

When creating a class (of any kind i.e. an actor), when a collapsed graph is compiled the ref breaks when adding or renaming the graph.

Steps to Reproduce

Setup
1. Create any class, e.g. actor and create a function in it
2. Add a local variable or function input

a) Breaks when collapsed
1. Make a get or set node for it by dragging it from Local variables or by right click and searching for it
2. Collapse the created node and its ref breaks

b) Breaks when renamed
1. Create a collapsed graph
2. Add a local variable or function input in it
3. Rename the graph and all subject refs in it break

Expected: Reference to the variable is broken. Refreshing the node won't fix it. Instead, it needs to be removed and re-added manually.

Results: References shouldn't break

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-102701 in the post.

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Unresolved
ComponentGameplay - Blueprint Compiler
Affects Versions4.25.34.26
CreatedNov 6, 2020
UpdatedNov 6, 2020