Crash in the editor when changing the view mode.
This occurs because of a nullptr dereference of "InMaterialInterface" in the FDebugViewModeMaterialProxy constructor (Line 32 in DebugViewModeMaterialProxy.cpp).
This stems from a null key being added from FDebugViewModeMaterialManager::GetShader_RenderThread to the MissingShaderKeys set.
> UE4Editor-Engine-Win64-Debug.dll!FDebugViewModeMaterialProxy::FDebugViewModeMaterialProxy(UMaterialInterface * InMaterialInterface, EMaterialQualityLevel::Type QualityLevel, ERHIFeatureLevel::Type InFeatureLevel, bool InSynchronousCompilation, EDebugViewShaderMode InDebugViewMode) Line 31 C+> UE4Editor-Engine-Win64-Debug.dll!FDebugViewModeMaterialProxy::FDebugViewModeMaterialProxy(UMaterialInterface * InMaterialInterface, EMaterialQualityLevel::Type QualityLevel, ERHIFeatureLevel::Type InFeatureLevel, bool InSynchronousCompilation, EDebugViewShaderMode InDebugViewMode) Line 31 C UE4Editor-Engine-Win64-Debug.dll!FDebugViewModeMaterialManager::Update() Line 114 C UE4Editor-Engine-Win64-Debug.dll!UpdateDebugViewModeShaders() Line 28 C UE4Editor-UnrealEd-Win64-Debug.dll!FEditorViewportClient::Draw(FViewport * InViewport, FCanvas * Canvas) Line 3782 C UE4Editor-Engine-Win64-Debug.dll!FViewport::Draw(bool bShouldPresent) Line 1559 C UE4Editor-UnrealEd-Win64-Debug.dll!UEditorEngine::UpdateSingleViewportClient(FEditorViewportClient * InViewportClient, const bool bInAllowNonRealtimeViewportToDraw, bool bLinkedOrthoMovement) Line 2127 C UE4Editor-UnrealEd-Win64-Debug.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 1849 C UE4Editor-UnrealEd-Win64-Debug.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 426 C UE4Editor-Win64-Debug.exe!FEngineLoop::Tick() Line 4834 C UE4Editor-Win64-Debug.exe!EngineTick() Line 63 C UE4Editor-Win64-Debug.exe!GuardedMain(const wchar_t * CmdLine) Line 172 C UE4Editor-Win64-Debug.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * _formal, int nCmdShow) Line 257 C [Inline Frame] UE4Editor-Win64-Debug.exe!invoke_main() Line 102 C UE4Editor-Win64-Debug.exe!_scrt_common_main_seh() Line 288 C+ kernel32.dll!00007ffa9ffa7034() Unknown ntdll.dll!00007ffaa1d5d0d1() Unknown
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-106098 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.26, 4.26.1, 5.0 |
Created | Jan 11, 2021 |
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Resolved | Jan 11, 2021 |
Updated | Jan 13, 2021 |