Ambient Occlusion does not seem to function when enabling Forward Rendering. I tested the level without Forward Shading and could notice a visible difference in the shadows when Ambient Occlusion was enabled and when it was disabled. With Forward Rendering enabled there was no visible difference.
Tested in //UE4/Release-4.25 @ CL 14469661 and Ambient Occlusion does work with Forward Shading so marking as a Regression.
RESULT:
Ambient Occlusion has no effect on the lighting or shadows in the level
EXPECTED:
Ambient Occlusion would function when Forward Rendering is enabled
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-109352 in the post.
4 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.26 |
Target Fix | 4.26, 4.27 |
Created | Feb 24, 2021 |
---|---|
Resolved | Mar 10, 2021 |
Updated | Sep 19, 2021 |