Changing the scale of an actor with the level editor gizmo follows a very different codepath than changing it via the details panel. A side effect of this seems to be that line traces will no longer function as expected when the scale of a static mesh actor is changed via the gizmo, though this only reproduces with certain meshes.
Note that this seems to only occur with the sphere, and may be related to how collision is calculated vs. simpler shapes
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
How can i modify the param name in EQS node
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-110755 in the post.
2 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 4.27, 5.0 |
Target Fix | 4.27 |
Created | Mar 16, 2021 |
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Resolved | May 19, 2021 |
Updated | Jan 22, 2024 |