Setting r.MaxAnisotropy by console in editor has no effect on texture sampler's MaxAnisotropy.
If the startup value of r.MaxAnisotropy is 8, then the MaxAnisotropy is always 8 no matter how r.MaxAnisotropy changes at runtime.
1、Assign any textures of group 'World' to any meshes
2、change r.MaxAnisotropy by console and use renderdoc to watch the texture sampler's MaxAnisotropy.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-116243 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.26, 5.0 |
Target Fix | 5.5 |
Fix Commit | 35363700 |
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Created | May 21, 2021 |
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Resolved | Aug 7, 2024 |
Updated | Sep 4, 2024 |