Description

Setting r.MaxAnisotropy by console in editor has no effect on texture sampler's MaxAnisotropy.

If the startup value of r.MaxAnisotropy is 8, then the MaxAnisotropy is always 8 no matter how  r.MaxAnisotropy changes at runtime.

Steps to Reproduce

1、Assign any textures of group 'World' to any meshes

2、change r.MaxAnisotropy by console and use renderdoc to watch the texture sampler's MaxAnisotropy.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-116243 in the post.

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Unresolved
ComponentUE - Rendering
Affects Versions4.265.0
Target Fix5.1
CreatedMay 21, 2021
UpdatedFeb 2, 2022