Description

Setting r.MaxAnisotropy by console in editor has no effect on texture sampler's MaxAnisotropy.

If the startup value of r.MaxAnisotropy is 8, then the MaxAnisotropy is always 8 no matter how  r.MaxAnisotropy changes at runtime.

Steps to Reproduce

1、Assign any textures of group 'World' to any meshes

2、change r.MaxAnisotropy by console and use renderdoc to watch the texture sampler's MaxAnisotropy.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-116243 in the post.

3
Login to Vote

Fixed
ComponentUE - Graphics Features
Affects Versions4.265.0
Target Fix5.5
Fix Commit35363700
CreatedMay 21, 2021
ResolvedAug 7, 2024
UpdatedSep 4, 2024
View Jira Issue