Steps to Reproduce
  1. Create a blueprint with a static mesh Child Actor Component
  2. Place this blueprint in the world
  3. Attach a Cube to the child actor component
  4. Save the level
  5. Reload the level

Result: The cube is no longer attached to the child actor component 

Expected: The cube stays attached to the CAC

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Fixed
ComponentUE - Gameplay
Affects Versions4.275.0
Target Fix4.27
Fix Commit16550378
Main Commit16550431
Release Commit16550378
CreatedMay 25, 2021
ResolvedJun 3, 2021
UpdatedDec 1, 2022