1、create two levels, A is an empty one, B has RVT
2、set the empty one as entry map, create a button and set onClick as OpenLevel B
3、package to Android, and after clicking the button, Level B comes out but the RVT is always the lowest resolution mip.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
What controls of umg have mouse wheel events in UE4.27?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-116537 in the post.
1 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.26, 5.0 |
Target Fix | 4.27 |
Created | May 25, 2021 |
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Resolved | Jun 24, 2021 |
Updated | Dec 1, 2022 |