This problem behaves differently between Local and Remote Render when Game Mode is set in Override.
1. Open attached the project and open Movie Render Queue window
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2. Add a "sequencer" asset and set the Override Game mode to "GM".
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(GM is setting variables and executes Execute command.)
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3. Run Render
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Result
The behavior is different between Render (Local) and Render (Remote) and it is incorrect.
Render (Local) has variables set, but Execute Command is not executed.
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Render (Remote) has not set variables and Execute Command has not been executed.
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Expected results
The result is as follows when GameMode is executed correctly.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-118584 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.26, 4.27 |
Target Fix | 4.27 |
Created | Jun 21, 2021 |
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Resolved | Jun 22, 2021 |
Updated | Dec 1, 2022 |