Closing an AdvancedPreviewScene results in a call to UAssetViewerSettings::Save to save the preview scene settings, regardless of whether or not anything has been modified. This in turn calls UpdateDefaultConfigFile, which resaves the DefaultEditor.ini file. This operation will fail silently if the asset is marked ReadOnly by source control, but can cause it to appear in the Pending Changes list if using a source control provider that doesn't lock the file.
I am not able to find world outliner how to enable it?
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
Lighting Turns Black in Play Mode
Teleporter in the Creative Hub is Locked and cannot be accessed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-121106 in the post.
2 |
Component | UE - Foundation - Core |
---|---|
Affects Versions | 4.26, 4.27, 5.0 |
Target Fix | 5.6 |
Created | Aug 5, 2021 |
---|---|
Updated | Oct 18, 2024 |
8301 - projectgheist |