When deactivating a reverb, it's removed from the Activated List, but doesn't get removed from being the active reverb. Confirmed occurs in 4.27 and 5.0
1) Launch Audio QA
2) Open test map AQ_Reverb Effect
3) Toggle the 2D Mono test sound on
4) Move the camera pawn into the Activate and Deactivate test box
5) Observe the new Reverb Effect is activated
6) Exit the box
Expected Result:
The reverb effect is deactivated and falls back to the reverb in the World Settings
Actual Result:
The reverb effect persists
Request a info about UE-127172 bug tracker
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-121434 in the post.
0 |
Component | UE - Audio |
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Affects Versions | 4.27, 5.0 |
Target Fix | 5.1 |
Created | Aug 11, 2021 |
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Resolved | Jul 14, 2022 |
Updated | Sep 7, 2022 |