Renaming a custom event bound to an event dispatcher via a Create Event node requires two compilation passes to fix up the binding.
upd. Regression was checked on //UE4/Release-4.26 CL 15973114, issue was reproduced. Regression - No
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Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-136247 in the post.
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Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.27.1, 5.0 |
Target Fix | 5.1 |
Created | Nov 30, 2021 |
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Resolved | Feb 23, 2022 |
Updated | Mar 2, 2022 |