Optionally, download the attached project.
- create a new project, and in project settings active Virtual Texture Support, and deactive dbuffer decals. Restart the editor.
- Create a new RVT, set to Base Color, Specular, Roughness, Normal
- Create a new material, called M_Landscape
- In the material, write out a vector param "Color" to Runtime Virtual Texture Output's Base Color input.
- In the material, sample the RVT you created and output Base Color to the material output's Base Color input.
- Create a LandscapeVisibiltyMask node and input it to Opacity Mask.
- Set the material to Masked.
- In the level, create a new landscape (it doesn't have to be large), and apply your material to it.
- Create a new RVT Volume, and assign your RVT to it.
- Set your landscape to draw in your RVT.
- Using the Landscape Edit -> Sculpt mode, paint a hole in the landscape
- Note that the hole is black, and not see-through