The brightness of a reflection capture can be changed at runtime on PC, but not on mobile, since we bake the brightness to the EcodedHDRData.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to properly terminate the DoWork thread function in FAsyncTask?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-138342 in the post.
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Component | UE - Platform - Mobile |
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Affects Versions | 4.27, 5.0 |
Target Fix | 5.1 |
Fix Commit | 18571103 |
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Created | Jan 5, 2022 |
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Resolved | May 26, 2022 |
Updated | May 26, 2022 |