UDN user reports that the calculations used to auto-calculate spline points is incorrect, solution supplied in the UDN ticket.
See UDN:
[Link Removed]
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-143518 in the post.
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Component | UE - Anim - Runtime - Anim Blueprints |
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Affects Versions | 4.27, 5.0 |
Target Fix | 5.1 |
Created | Feb 23, 2022 |
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Resolved | Mar 2, 2022 |
Updated | Mar 28, 2022 |