Description

Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point

Repro Rate: 4/4

Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue occurred there, it is not a regression.

Steps to Reproduce
  1. Create a new Blank BP project
  2. Create a new Blueprint based on Actor
  3. Add a Cube Component
  4. Add a Spline Component
  5. Move the Spline above the cube so you can see both ends
  6. Select one of the points on the Spline
    • Verify you can move the point around
  7. Now select the Cube while the point on the Spline is still selected
    • Transform Gizmo remains on-screen and does not allow control over the Cube's transform.
  8. Click into the Components blank space to deselect all components

Results: The Spline Point transform gizmo remains on-screen and has no affect onto the Spline Point.
Expected: The Spline Point transform gizmo does not remain on-screen and the end-user is able to select other components to transform them with the gizmos.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-150957 in the post.

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Unresolved
ComponentUE - Editor - Workflow Systems
Affects Versions4.275.0
Target Fix5.5
CreatedMay 3, 2022
UpdatedApr 2, 2024