This seems to be a regression caused by CL 16942648 ([Link Removed]). Recording times based on the sequence, means the timecode will always begin when the sequence does.
RESULT:
The timecode will start at zero instead of the time the sequence was recorded.
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What controls of umg have mouse wheel events in UE4.27?
What is the difference between Camera and CineCamera?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-153237 in the post.
0 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 4.27, 5.0 |
Target Fix | 5.1 |
Created | May 19, 2022 |
---|---|
Resolved | Jun 6, 2022 |
Updated | Jul 11, 2022 |