Assertion failed: PIEInstanceID != INDEX_NONE [File:C:\Jenkins_node\workspace\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\LazyObjectPtr.cpp] [Line: 22] UnrealEditor_CoreUObject!FLazyObjectPtr::PossiblySerializeObjectGuid() [C:\Jenkins_node\workspace\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\LazyObjectPtr.cpp:150] UnrealEditor_CoreUObject!UObject::Serialize() [C:\Jenkins_node\workspace\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1461] UnrealEditor_CoreUObject!UObject::Serialize() [C:\Jenkins_node\workspace\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1320] UnrealEditor_Engine!AActor::Serialize() [C:\Jenkins_node\workspace\UnrealEngine\Engine\Source\Runtime\Engine\Private\Actor.cpp:838] UnrealEditor_Landscape!ALandscapeProxy::Serialize() [C:\Jenkins_node\workspace\UnrealEngine\Engine\Source\Runtime\Landscape\Private\Landscape.cpp:2244] UnrealEditor_CoreUObject!FLinkerLoad::Preload() [C:\Jenkins_node\workspace\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4388] UnrealEditor_CoreUObject!EndLoad() [C:\Jenkins_node\workspace\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1658] UnrealEditor_CoreUObject!<lambda_c8710bcd35c9e247c18bb173ed0f9483>::operator()() [C:\Jenkins_node\workspace\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1264] UnrealEditor_CoreUObject!LoadPackageInternal() [C:\Jenkins_node\workspace\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1366] UnrealEditor_CoreUObject!LoadPackage() [C:\Jenkins_node\workspace\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1520] UnrealEditor_CoreUObject!LoadPackage() [C:\Jenkins_node\workspace\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1500] UnrealEditor_Engine!UEngine::LoadMap() [C:\Jenkins_node\workspace\UnrealEngine\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:13983] UnrealEditor_Engine!UEngine::Browse() [C:\Jenkins_node\workspace\UnrealEngine\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:13412] UnrealEditor_Engine!UEngine::TickWorldTravel() [C:\Jenkins_node\workspace\UnrealEngine\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:13610] UnrealEditor_UnrealEd!UEditorEngine::Tick() [C:\Jenkins_node\workspace\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1751] UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [C:\Jenkins_node\workspace\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:474]
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What controls of umg have mouse wheel events in UE4.27?
How can i modify the param name in EQS node
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can PaintContext be used as function parameter in OnPaint?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-156921 in the post.
18 |
Component | UE - LD & Modeling - Terrain - Landscape |
---|---|
Affects Versions | 5.0, 5.0.3 |
Target Fix | 5.1 |
Created | Jun 16, 2022 |
---|---|
Resolved | Oct 7, 2022 |
Updated | Feb 12, 2023 |