If re-define the macro USE_CIRCULAR_DEPENDENCY_LOAD_DEFERRING to 0, the component is editable in detail panel. But I'm sure it's not a good fix.
Result: Detail panel of skeletal mesh component is empty, and log shows:
PLACEHOLDER-CLASS_XXXX is not a legal override for component XXXXX
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-157052 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.0 |
Target Fix | 5.1, 5.2 |
Fix Commit | 21921308 |
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Created | Jun 19, 2022 |
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Resolved | Mar 20, 2023 |
Updated | Mar 21, 2023 |