An external user reported that creating and editing filtered channels in the details panel does not propagate to the node in the graph, thus making it unusable.
Here is a video with the issue:
[Link Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-214173 in the post.
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Component | UE - Anim - Rigging - Control Rig |
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Affects Versions | 5.4, 5.2, 5.3 |
Target Fix | 5.5 |
Fix Commit | 33791161 |
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Created | May 7, 2024 |
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Resolved | May 21, 2024 |
Updated | May 21, 2024 |