An external user reported that creating and editing filtered channels in the details panel does not propagate to the node in the graph, thus making it unusable.
Here is a video with the issue:
[Link Removed]
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-214173 in the post.
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Component | UE - Anim - Rigging - Control Rig |
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Affects Versions | 5.4, 5.2, 5.3 |
Target Fix | 5.5 |
Fix Commit | 33791161 |
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Created | May 7, 2024 |
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Resolved | May 21, 2024 |
Updated | May 21, 2024 |