Description

The base color is brighter on Nanite meshes than non-Nanite meshes when GBuffer Format is set to "Force 16-bits per channel" (r.GBufferFormat 5) even though the meshes are using the same material.

Steps to Reproduce
  1. Add a Nanite mesh and a non-Nanite mesh to a level
  2. Create a default Material, set the Base Color to a dark grey and assign it to both meshes
  3. Change the GBuffer mode to 16-bit using the console command r.gbufferformat 5 or open Project Settings and set the GBuffer Format to "Force 16-bits per channel" and restart the Editor.

Expected

The material on the meshes looks the same when the GBuffer format uses 16-bits per channel.

Actual

The material looks brighter on the Nanite mesh , but not the regular mesh.  If you enable the GBuffer visualization you can see the basecolor for the Nanite mesh is much brighter.

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Fixed
ComponentUE - Graphics Features - Nanite
Affects Versions5.45.4.25.4.35.4.1
Target Fix5.5
Fix Commit35712979
CreatedAug 6, 2024
ResolvedAug 21, 2024
UpdatedAug 28, 2024
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