The base color is brighter on Nanite meshes than non-Nanite meshes when GBuffer Format is set to "Force 16-bits per channel" (r.GBufferFormat 5) even though the meshes are using the same material.
Expected
The material on the meshes looks the same when the GBuffer format uses 16-bits per channel.
Actual
The material looks brighter on the Nanite mesh , but not the regular mesh. If you enable the GBuffer visualization you can see the basecolor for the Nanite mesh is much brighter.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-221247 in the post.