Tessellated objects when viewed from afar flicker. When spawned into QA-Materials the player is the perfect distance away from the tessellated object for the cube to flicker.
Found in both Binary 4.13.1 CL-3139755 and 4.12.5 CL-3039270.
Setup: Have a copy of QAGame open.
Repro:
Frequency: 3/3
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
What does the number in the custom node error Material.ush(2153,1-34) mean?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36438 in the post.
1 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.11.2, 4.12.5, 4.13.1, 4.16, 4.18.1, 4.19, 4.20, 4.23 |
Created | Sep 26, 2016 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Sep 19, 2021 |