Description

Using the first person template to build/compile/package a dedicated server causes the server to assert shortly after launch.

This assert does not occur when building a dedicated server from a third person template instead.

Workaround:
User reported disabling "Event Driven Loader Enabled" in Project Settings / Streaming and re-packaging project does not cause assertion issue

Steps to Reproduce
  1. Open UE4 Editor (First Person template)
  2. Add Server.Target.cs file in Source folder
  3. Right click .uproject to Generate Visual Studio project file
  4. Change Solution Configuration to Development Server and compile the project
  5. Navigate to [Project]/Binaries/Win64 and open the command line
  6. Run dedicated server from command line with command "[ProjectName]Server.exe FirstPersonExampleMap -log"

Result:
Server log window opens then immediately closes after assert

Expected:
Dedicated server for first person template runs without assert

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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Fixed
ComponentUE - Networking
Affects Versions4.154.26.14.27
Target Fix4.26
CreatedMar 9, 2017
ResolvedFeb 24, 2021
UpdatedFeb 25, 2021
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