Ensure condition failed: Lhs.CurrentNum == Lhs.InitialNum [Link Removed] [Line: 197] Array has changed during ranged-for iteration!
Ensure occurs after dragging in multiple cameras into the world in VR mode.
Previously dragging in cameras caused a crash (UE-45574) in 4.16 and 4.16.1.
Setup:
Have access to QAGame
Have access to a VR headset and controllers
Repro:
UE4Editor_HeadMountedDisplay!IHeadMountedDisplay::ApplyLateUpdate() headmounteddisplaymodule.cpp:88 UE4Editor_OculusRift!OculusRift::FViewExtension::PreRenderViewFamily_RenderThread() oculusriftrender.cpp:113 UE4Editor_Renderer!ViewExtensionPreRender_RenderThread() scenerendering.cpp:1782 UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`26'::EURCMacro_FViewExtensionPreDrawCommand>::ExecuteTask() taskgraphinterfaces.h:883 UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:954 UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:701 UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:327 UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:461 UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:76
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46011 in the post.
1 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 4.16.2 |
Target Fix | 4.19 |
Created | Jun 13, 2017 |
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Resolved | Oct 25, 2017 |
Updated | Jan 19, 2024 |