Description

This is an infrequent BSP crash occurring for users in 4.17

User Descriptions

  • Was getting ready to creat a stic mesh from some brushes, did the align verticies, computer chugged on it a bit then editor crashed.
  • tried to optimize my vertices and it caused a crash
  • editing vertices to fit a round corner caused my editor to crash
  • aligned vertices when they were on top of each other

Source Context

 1182       		// Get the brush poly.
 1183       		FPoly DestEdPoly = CurrentPoly;
 1184       		check(CurrentPoly.iLink<Brush->Polys->Element.Num());
 1185       
 1186       		// Set its backward brush link.
 1187 ***** 		DestEdPoly.Actor       = Actor;
 1188       		DestEdPoly.iBrushPoly  = i;
 1189       
 1190       		// Update its flags.
 1191       		DestEdPoly.PolyFlags = (DestEdPoly.PolyFlags | PolyFlags) & ~NotPolyFlags;
Steps to Reproduce

repro steps currently unknown

Callstack
Assertion failed: CurrentPoly.iLink<Brush->Polys->Element.Num() [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Editor\UnrealEd\Private\EditorBsp.cpp] [Line: 1185]

UE4Editor_UnrealEd!UEditorEngine::bspBrushCSG() [editorbsp.cpp:1188]
UE4Editor_UnrealEd!UEditorEngine::RebuildModelFromBrushes() [editorserver.cpp:1789]
UE4Editor_UnrealEd!UEditorEngine::RebuildLevel() [editorserver.cpp:1680]
UE4Editor_UnrealEd!UEditorEngine::RebuildAlteredBSP() [editorserver.cpp:1873]
UE4Editor_Engine!ABrush::PostEditChangeProperty() [brush.cpp:107]
UE4Editor_CoreUObject!UObject::PostEditChange() [obj.cpp:333]
UE4Editor_UnrealEd!UUnrealEdEngine::edactAlignVertices() [editoractor.cpp:2484]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec_Actor() [unrealedsrv.cpp:2745]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [unrealedsrv.cpp:729]
UE4Editor_DetailCustomizations!`FBrushDetails::CustomizeDetails'::`2'::Local::ExecuteExecCommand() [brushdetails.cpp:103]
UE4Editor_DetailCustomizations!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int,0>,FString>::ApplyAfter<FReply() [tuple.h:422]
UE4Editor_DetailCustomizations!TBaseStaticDelegateInstance<FReply __cdecl() [delegateinstancesimpl.h:958]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537]
UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:282]
UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5199]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:232]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5188]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5690]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5670]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1718]
UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2161]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:881]
UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:721]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3151]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentUE - LD & Modeling - Modeling Tools - BSP
Affects Versions4.174.184.194.204.21
Target Fix4.22
CreatedSep 7, 2017
ResolvedMar 6, 2019
UpdatedJul 17, 2019