When a large quantity (about 50 in this case) are imported simultaneously, and the Import Uniform Scale is changed to any other number besides 1, random meshes differ in size. This happens regardless of if you have your units of measurement set to centimeters or feet in 3ds Max. If the mesh is opened up itself one can tell there is an issue but it is most visible when meshes are brought into the viewport.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does Character rotate in the current position in the blueprint?
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.16.3, 4.17.1, 4.19 |
Target Fix | 4.19 |
Created | Sep 21, 2017 |
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Resolved | Sep 29, 2017 |
Updated | May 22, 2020 |