When a large quantity (about 50 in this case) are imported simultaneously, and the Import Uniform Scale is changed to any other number besides 1, random meshes differ in size. This happens regardless of if you have your units of measurement set to centimeters or feet in 3ds Max. If the mesh is opened up itself one can tell there is an issue but it is most visible when meshes are brought into the viewport.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Editor - Content Pipeline - Import and Export |
---|---|
Affects Versions | 4.16.3, 4.17.1, 4.19 |
Target Fix | 4.19 |
Created | Sep 21, 2017 |
---|---|
Resolved | Sep 29, 2017 |
Updated | May 22, 2020 |