When a large quantity (about 50 in this case) are imported simultaneously, and the Import Uniform Scale is changed to any other number besides 1, random meshes differ in size. This happens regardless of if you have your units of measurement set to centimeters or feet in 3ds Max. If the mesh is opened up itself one can tell there is an issue but it is most visible when meshes are brought into the viewport.

Steps to Reproduce
  1. Create a mesh in 3ds Max (For this I used a basic cube and a sphere and tried changing the units of measurement to centimeters as well as feet)
  2. Export it out as an FBX
  3. Copy your FBX file several times to create a multiple versions of this file
  4. Open a clean project
  5. Import all of these and Shift select all of the files (I did about 50) at once
  6. On the import settings menu, change the Import Uniform Scale under the Transform section to be any number besides 1 (I changed it to be 30.48)
  7. Select Import All
  8. After all meshes are imported drag a few at random and bring them into the Editor.
  9. Random meshes vary in size
    Expected: All meshes are the same size
    Result: Meshes vary in size with no set pattern

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Affects Versions4.
Target Fix4.19
Fix Commit3671587
Main Commit3739980
Release Commit3813083
CreatedSep 21, 2017
ResolvedSep 29, 2017
UpdatedApr 27, 2018