Description

WHen the Child Actor Class value is changed in a blueprint, the Template name is not updated.

Note:
The Settings uner the Child Actor Template dropdown DO update when the class is changed.

Workaround:
Removing the Child Actor Class by clicking the 'X' or yellow reset arrow will cause the Template to update when set to something else.

Steps to Reproduce
  1. Open UE4 Editor (any project)
  2. Add blueprint based on Actor
  3. Add Child Actor component
  4. Set Child Actor Class to BrushShape
    • Note that Child Actor Template shows BrushShape-1
  5. Change Child Actor Class to KillZVolume

Result:
Child Actor Template still shows as BrushShape-1

Expected:
Template updates to KillZVolume-1 after changing the class

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50472 in the post.

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Fixed
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.16.34.17.24.18
Target Fix4.19
Fix Commit3795143
Main Commit3804136
Release Commit3813083
CreatedSep 28, 2017
ResolvedDec 7, 2017
UpdatedApr 27, 2018