There is an issue occurring where after the map built data is made building lighting on a level causes the level to become dirty. this occurs even if anything in the level has not been changed except the building process. It is unsure if this is intended behavior. This issue is not a regression.
Versions Tested: This issue occurs in all versions tested
4.16.3 - CL: 3561208
4.17.2 - CL: 3658906
4.18P3 - CL: 3676890
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.16.3, 4.17.2, 4.18 |
Target Fix | 4.19 |
Created | Oct 5, 2017 |
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Resolved | Nov 7, 2017 |
Updated | Jun 23, 2018 |