Description

There is an issue occurring where after the map built data is made building lighting on a level causes the level to become dirty. this occurs even if anything in the level has not been changed except the building process. It is unsure if this is intended behavior. This issue is not a regression.

Versions Tested: This issue occurs in all versions tested
4.16.3 - CL: 3561208
4.17.2 - CL: 3658906
4.18P3 - CL: 3676890

Steps to Reproduce
  1. Create a new project (no template or starter content needed)
  2. Save the new Level > name it "testlvl" and Build lighting so the built map data gets built
  3. add a point light to the scene
  4. Save the level and build lighting only
    Result: after the level is built the level becomes dirty
    Expected: The level does not become dirty

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

2
Login to Vote

Fixed
ComponentUE - Graphics Features
Affects Versions4.16.34.17.24.18
Target Fix4.19
CreatedOct 5, 2017
ResolvedNov 7, 2017
UpdatedJun 23, 2018