Description

Link that the user included with their Answer Hub ticket: https://answers.unrealengine.com/questions/713209/levels-uneditable-editor-stuck-with-updating-asset.html

The file size is not maintaining a 3KB size after all actors are deleted from it and instead accumulating data with every actor that is added and deleted. After about 5 to 10 actors are added and removed, the file size sits around 66 to 70 some odd KB.

Steps to Reproduce
  1. Click on the Cinematics button in the top toolbar and choose "Create Level Sequence"
  2. Click the Save button in Sequencer
  3. Click the Magnifying glass button in Sequencer to navigate to the content browser
  4. Right click on the asset and choose "Asset Actions->Export". Looking at the exported file in the text editor, there's no mention of tracks. That's expected.
  5. Click on the Camera button in Sequencer. This creates a few tracks.
  6. Save the sequence and export it again. Looking at the exported file in the text editor, there's some track information there. That's expected.
  7. Select the Camera Cuts track, hit delete. Select the CineCameraActor track, hit delete.
  8. Save the sequence and export it again. The exported file contains pretty much the same information. That's NOT expected and should be relatively blank (like step #4)

One odd thing to note is that if you quit, restart, and export the file again, the exported data is as expected. It doesn't contain the extra track information.

Have Comments or More Details?

Head over to the existingAnswerHub thread and let us know what's up.

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By Design
ComponentSequencer
Affects Versions4.17.24.184.19
Target Fix4.22
CreatedOct 9, 2017
ResolvedNov 9, 2018
UpdatedNov 13, 2018