Object instances that override the parent blueprint's collision settings are recognized in PIE but ignored in standalone or when running from the command line with -game
NOTE:
This appears to only exist for standalone mode. A packaged game has the same behavior as PIE
Regression:
No - same behavior occurs in 4.16.3 (CL 3561208)
*Also see attached project (skip to step 10)*
Result:
In standalone, the instance with custom collision settings, and Visibility=true is responding to the Camera channel instead of the Visibility channel. Pressing 1 will not print anything to the screen while pressing two prints off both results.
Expected:
Objects react to instance setting over blueprint settings
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51417 in the post.